![]() ![]() Use stealth moves if enemies appear in the room. In room 203, you must retrieve matches from the last drawer of the small chest of drawers in the corner of the room. In the kitchen, you can find life on a shelf. Open the bathroom door and take the hatch against the wall above the bathtub to discover room 203. In room 202, if there are enemies, discreetly dodge them to make your way to the bathroom. If you don’t have a key, switch to the Room 210 solution to find one. To advance in the room it is essential to have in your possession a bathroom key. Warning, this part is flammable, be careful not to fire your gun so as not to explode all the gas canisters. You have to take the stairs in the courtyard to get there. Meet in room 202 east of the motel on the first floor. You get the key to room 202 which appears in the cradle. Once in your possession, place the three blocks in the following order J-O-B on the bucket near the cradle. Return to the bedroom and search the drawers to find three wooden blocks with the letters J, O, and B. Take the rubber ducky from the bathtub and examine the object underneath to discover the word « J-O-B ». Once you have the key, enter the bathroom. Its location may vary depending on the game. Search the drawers in the room to get a bathroom key. ![]() In this room, grab a bag from the seat in the center of the room to get more storage for your inventory. Go to room 103 on the east ground floor of the motel. Do not open the other two jars at the risk of injury. The round symbol shows you the location of the key. Move towards the table and bend down to discover symbols. It is possible to encounter an enemy in this room, you can dodge it with stealth or kill it with your pistol. Inside this room, three pots are arranged on the kitchen dining table. Go to room 111 on the west ground floor of the motel. You can continue by going to room 111 or room 109. Take the key to room « 111 » on the skull hanging on the right wall and the map to open the door and exit. Be aware that Oxide: Room 104 can be completed without using a single bullet and several alternative paths are available to you. In the storage room, retrieve the gun from the shelf and the bullets to defend yourself. Follow the instructions on the screen to pass safely through the shed. Once out of room 104 a Quick-Time-Event is triggered. ![]() Take the key from the plate to exit the room. Take the kettle back once hot and use it against the bug on the kitchen table. Place the kettle on the fire to heat the water. Go to the kitchen and turn on the thermostat to turn on the stove. Match the kettle with the water to fill it. Return to the bathroom and turn on the faucet to run water into the sink. Go into the kitchen to retrieve a kettle on the stove. *Sally looks over to the ticket machine, seeing the coarse, dirt-like ticket.Once in the living room, get the flashlight on a bedside table but do not touch anything else at the risk of being injured. The Old Man: "It's important, little girl. You're lucky I'm still here." (Pauses for a moment) Sally: "Can you help me, please? I need to take the cable car home." When Sally enters the cable car it automatically triggers, possibly operated by him. ![]() When Sally returns with a ticket, the booth's lights are shut off and the man is no longer inside, leaving Sally with the ticket. He tells Sally that a ticket is required to board the car. The Old Man is found in the cable car booth. He has white eyebrows and hair, resembling his age. When you angle the camera correctly, it reveals he is wearing blue pants. The Old Man is a male of light skin color, with a carefully-managed white beard, a black and short top hat with a brown coat. You can't ride without a ticket." Appearance ![]()
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